# Elevation

From Wikiid

The game is played on a 6x6 grid with 'terrain' tiles stacked on every square. The 'board' is the inside of the box that the game comes in. Each player has six pieces: Two fish, two dragons and two samurai. Players take turns to play. To win, you must capture all of your opponents pieces.

## Each turn:

Choose one of your pieces to play with. There are two basic things that every piece can do:

- Dig
- Digging means picking up a terrain tile from any square that is adjacent to the piece you are playing (orthogonally or diagonally) and placing it back onto any unoccupied adjacent square.
- You may
**not**place terrain onto squares that are occupied by another pieces. - You may
**not**remove terrain from squares that contain an enemy piece. - It's OK to remove terrain from beneath friendly pieces.

- You may

- Move
- The basic move is one square (either orthogonally or diagonally).
- You may not climb up more than one vertical step as you move.
- You can drop down as many vertical steps as needed.
- If you are at least TWO steps higher than an adjacent enemy piece then you can move onto that square and capture it.
- Otherwise, you can only move into vacant squares

A "* Basic Move*" is to either dig, then move...or...move, then dig.

- The Samurai
- Can only perform a basic move.
- The Fish
- Can either perform a basic move or instead:
- Dig, then move TWO squares -
**but only diagonally**...or... - Move TWO squares,
**diagonally**- then dig.

- Dig, then move TWO squares -

- The Dragon
- Can either perform a basic move or instead:
- Dig twice - but not move.
- Move twice - but not dig.
- Move one square but go upwards by
**two**vertical steps instead of one - and not dig.

## Game Over

You win if the other player has no pieces left or is unable to make a move. A stalemate (draw) happens when neither player wishes to move - or if you each undo the other player's move three times in a row.